Books, Books, Books!

“…To play a video game is therefore to interact with real rules while imagining a fictional world and a video game is a set of rules as well a fictional world.”
From the new book of Jesper Juul: Half-Real

In our emerging medium, where we are still discovering how it works and the keys of our own language; is essential that every aspiring game designer (or game developer in general) form themselves by reading some of the most important academic and investigative works made about games.

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To colleagues and sometimes even to artists from other fields (musicians and filmmakers), I have been recommending during the last year two great works that have defined the path of games for the next years. Raph Koster’s A Theory of Fun gives an excellent insight on what ‘Fun’ is, by taking into consideration evolution, psychology and culture. Eric Zimmerman & Katie Salen’s Rules of Play is probably the most complete work made on Game Design today, dividing its analysis onto three frameworks: Rules, Play and Culture.

The importance of this books for the future of games as an art form, is huge. And that’s why I’ll begin a list of links of the most important works written in the Store section so you can get the best essays right on.

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