Books, Books, Books!

“…To play a video game is therefore to interact with real rules while imagining a fictional world and a video game is a set of rules as well a fictional world.”
From the new book of Jesper Juul: Half-Real

In our emerging medium, where we are still discovering how it works and the keys of our own language; is essential that every aspiring game designer (or game developer in general) form themselves by reading some of the most important academic and investigative works made about games.


To colleagues and sometimes even to artists from other fields (musicians and filmmakers), I have been recommending during the last year two great works that have defined the path of games for the next years. Raph Koster’s A Theory of Fun gives an excellent insight on what ‘Fun’ is, by taking into consideration evolution, psychology and culture. Eric Zimmerman & Katie Salen’s Rules of Play is probably the most complete work made on Game Design today, dividing its analysis onto three frameworks: Rules, Play and Culture.

The importance of this books for the future of games as an art form, is huge. And that’s why I’ll begin a list of links of the most important works written in the Store section so you can get the best essays right on.


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