Archive for January, 2006

Collective Art
January 26, 2006

Post A Secret is an interesting blog that works as a collective art project where people share a secret anonymously. There’s an argentinean version of this concept, but quite much more simplified and fascinating to read: TuSecreto.com.ar [spanish language, it means “YourSecret.com.ar”] which is the same idea but in the form of a public forum where anyone can submit their secret. And the interesting thing is that people share tiny little thoughts or things they do in their everyday life (and not morbid thoughts as you may expect from something like this).

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Art throughout its history went from simple representation, to simbolization and ended up -as post-modernism shows us- in pure abstraction. Abstraction, is the last stage in the formation of the mind and psychology of an individual. So, what comes next for art? What comes next for modernism? I dare to say: the end of individualism.

The path of individual creators seems to be reaching an end at least on what regards the traditional arts. And the internet, as a powerful distribution model with creative technologies available for anyone, is leading towards collective forms of creation. Where the individual follows a guiding theme and offer what they have to say in that context. Remodelling the form of literature as just an individual act of creation. The websites I’ve mentioned, are the simplistic form of a new type of literature or art that shall mature in the upcoming years.

Games, for instance, are the perfect medium for collective creation (or expression). Whether its collaborating or competing, multiplayer worlds are offering each time more spaces for individuals to be creators of the elements those worlds have to offer. And the virtual world, from the viewpoint of reality: Is the product of a collective creational act.

The internet is pure revolution, because is leading towards a natural collectivization that for the first time is not at the expense of the individual, but by his own will.

I AM 8 BIT… waka waka
January 18, 2006

“i am 8-bit is the voice of a generation that refuses to let polygons beget pixels”

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A very interesting art expo will be held at Los Angeles during April and May this year: I Am 8 Bit. Finally, a tribute to the artistic merits of the brave works from a generation that defined the gaming medium out of nothing. If you look at the concepts of the supposedly-modern games such as Half-Life 2 or Doom 3, you’ll soon realize that they aren’t much different than PacMan: Corridors, Enemies, Powerups…

I’m a firm believer that thanks to the democratization of content delivery and creative possibilities that the internet is giving to the masses, a new generation of Artists will emerge that will have tributes like this in 30 years. Artists capable of truly expressing something through the means of interactivity. Game Artists.

Real Games
January 13, 2006

Probably you’ve had already heard about Pacmanhattan: A game via cell phones played by real actors in the streets of NY. As a witness from the third world, I’m often surprised when I see how established societies are achieving an increase in the time for leisure of its members. And this makes me believe that the lifestyle of posindustrialism will have a big merge between virtuality and reality.

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Technology is getting closer and closer to our feelings, thoughts and needs. There’s always the debate of confusing what’s real and what’s not. Orson Welles already proved what happens when a society is not ready for a new representational technology. But we grow with time, we mature our collective perceptions of reality and virtuality. But if Pinocchio someday becomes real, well, that’s a true miracle.

In the meantime, I think you’ll enjoy pretty much this videos: Mexican Pacman and Pacman going to university (via Aeropause).

What is Reality After All?
January 9, 2006

We are slaves of our own perception; and is within the struggle with reality that we create for ourselves ideal worlds that let us escape from the nothingness of existence. All culture is a form of escapism. And all technology made by man was conceived to surpass space and time. To beat reality.

Games are here in many ways to let us live a dream. Any possible dream. And Dream Makers is what game designers are.

Alternate realites, other worlds, and the perpetual illusion of Paradise that pulls the strings behind every creation…

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World Designers
January 3, 2006

To be a Game Designer, relies on the ability to create Rules. Rules that will breed a new virtual world and where it’s inhabitants (the players) will have to move within those boundaries. Just like we move within the boundaries of space and time in the real-life world.

A World Designer is what Game Designers are in their essence. With the only difference that life, unlike games, cannot be transcended: We can’t escape life; we can’t “close” it like any ordinary application.

Still, game designing is one of the most precise -and explicit- type of works a human being can do when it comes to Creation, in getting close to God’s Genesis -as the bible likes to put it-.

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That’s why it’s also vital for a Game Designer to have a deep understanding on how our world works in his formation. To have an understanding that goes from Einstein’s theories on Gravity to the brilliant descriptions of the human soul from Shakespeare. The formation of a Game Designer must go beyond the clich�s of Sci-Fi and geekdom and be based on the universal values of culture. And hopefully, a game industry that seems to be all about Star Wars and Tolkien, will start being a thing of the past…