Archive for February, 2006

Open Source with Games
February 20, 2006

Within the open source community, every once in a while pops up the question on why gaming hasn’t truly embraced these principles yet. Of course you will always find some good 3D engines made by programmers that worship the value of sharing their knowledge. But probably the explanation on why you won’t find big games under open source relies on the business model of our industry which until now wasn’t based at all on services until MMOG’s arrived.

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Now, what really intrigues me on open source applied to games, is how can these be used for collective works of art, where the auteur isn’t based on one individual nor even a group of individuals: where the auteur is a big worldwide community that shares the vision of the game.

Also, when coding a game the programmer is often defining his personal view of the universe: The very shape of a random generator function could be considered a metaphor of chaos. The code of a game itself could be considered a poetic part of the whole.

Interactivity is truly powerful in the 21st century. Think of DJ’s remixing music from other artists. Think of game mods. And how everything is leading toward a collective talk under the universal language of creation.

GDC’06 is coming
February 13, 2006

The Game Developer’s Conference is the equivalent to Christmas for all the passionate designers, coders, artists and business people of the industry. Once again it will be held at San Jose, CA and I’m personally looking forwards to meet a lot of enthusiasts that believe in the cultural power of games.

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The game industry will go through important changes during this 2006 with the expected launch of the Next Gen consoles Nintendo Revolution and PS3; And what really pushes my enthusiasm is to see the indie scene grow with endeavors like Manifesto Games.

I’ll be showcasing my game Utopia to anyone who’s interested in it and for sure: spreading the message “Games Are Art”.

Games with Social Message
February 6, 2006

Political Games Against the Dictatorship of Entertainment

That’s the tag-line that can be found on the Italian website MolleIndustria.it. A collection of games that make a statement on the rampant consumerism of modern societies. I find it particulary interesting the McDonald’s game and celebrate the brave effort to use the company’s name (which obviously they do not have the authorization to do so).

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The popular blog We-Make-Money-Not-Art (great title) has published a translation of the article “GAME as CRITIC as ART 2.0” an essay that explores how simulated violence can denounce real violence. A transcript of the article’s initial parragraph below:

The appropriation and deconstruction of the software of any videogame – reverse engineering – is a subversive act that implies a double intention: critical (revision) and creative (regeneration). In computer games written by artists, games, critics and creation combine to generate surprising and parodical products which invite further exploration…”

Find the original article here and the english translation here.