Huge Indie Games Possible?

It’s a Saturday’s dawn and I find myself with colleague game designer and good friend, Chilko debating -probably once again- what a game really is. He has been working the last 4 years on Regnum Online, an impressive MMORPG that will be the first of its kind in Latinamerica. And he finally told me: “These massive worlds, where you can do anything, are not games. A game is defined by its limitations and rules. What I’ve been working the last 4 years is just a big massive digital world”.

 

oblivion.jpg

I agree with him. He was talking in some sense about the “Immersive Fallacy”. But what really made me tick is how you end up hating (in a rather special way of hate) your work once you spent more than a couple of years dealing with it. When it comes to make big games, you should expect 2 or more years for your baby to be born (even with big teams).

And what worries me, is that gamers will always be asking for more. Will we developers -specially independent developers- be capable of keeping the costs and big schedules in the upcoming future? Our hopes seem to rely on technology maturing, but the gap between the big companies and new-born studios seems to be increasing and there aren’t any signals of solid game development tools that are available for the masses…

(to be continued..)

Advertisements

There are no comments on this post.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: