Graphic Novels

My brother Richard (a.k.a. Liniers) is a very succesful cartoonist. His particular sense of humor and sensibility are expressed in a daily comic strip named Macanudo. Maybe because he’s 10 years older than me, he was more prone to draw with pencils than with computers. And for me, as the son of a digital era, coding games felt better.


But his influence as an older brother, you might guess, was quite big. From him I learned a lot about the history of Comics: A modern art form that became widely popular in the last century thanks to newspapers and mass media. And if there is a thing nerds have in common is comics and videogames. (fact: both of us use black-framed glasses, what a cliché…)

During the last years, the latest trend in the publishing industry is Graphic Novels. Unlike the traditional notion about comics (quite similar to the mainstream notion of games), these stories portray more literary experiences for readers avid of art and good stories. Maus by Art Spiegelman, Blankets by Craig Thompson, Persépolis by Marjane Satrapi and Buddha by the great Osamu Tezuka are some of the recommendations of this genre I can make.

The term Graphics Novels feels as nice as Drama Games to me. I would love to see more approaches on this direction in our industry…


3 Responses

  1. Key techniques in character design come out of comics, the whole iconical/realistic/abstract triangle from Understanding Comics is something I’ve deeply digested, and I’m not the only one. Will Wright referenced the book when describing his design process for The Sims.

  2. I’m hoping Mass Effect will be a rich, literary experience. Science fiction is, after all, the third thing nerds share after comics and videogames, so maybe it will be a good starting point.

  3. There are not few comic authors seeing themselves as “frustrated movie directors”, in a fun and ironic way, which does not necessarily means a lack of love for the media they are actually working on, but on the contrary, the longing for more frontiers to find in comic. That’s how graphic novels are born, I think, along with the fight against the prejudices (often well founded in the puerility of many comic titles in the present) that make comics “a child’s thing”.

    Games may suffer from the same -let’s say- disease; but you know it better than me. 🙂


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